Winning Eleven: Pro Evolution Soccer 2008 (PS3) (working title)

JohnBougiou

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17 January 2007
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Interview: Seabass talks PES 2008

This is the first Pro Evolution Soccer on PS3 - are you pleased with what you've achieved and how do you see the series evolving on PS3?

Seabass: Well I'm satisfied in that in the time frame we had, we were able to finish the code and release it on time, but that's only really within that time frame. When I look at the capacity of what the PS3 can do, I feel very strongly that there's loads of things that I wanted to do, but I couldn't do them in this version.

As to the future, well it's not just about PS3 actually, but it's more about the mentality of the development team and I want to change the mentality of the team to be renewed and changed to focus on all next-gen platforms. We've already started operations on this.

How do you see the online version of the series, how has that changed in 2008 and how do you see it developing in subsequent versions of PES?

Seabass: Well for this year the online mode for all platforms is one versus one and in that aspect you may be a little unsatisfied by this. But when you play the game online you'll have a totally different experience. Up to last year on the PS2 for example, we were up to two versus two but if we proceeded to five versus five or six versus six, I wouldn't have been happy because the experience you would have had would be a totally different experience to the game you play offline.

Therefore what we did is change the system so that in this version you had a much closer playing experience to the offline version provided you have a good internet connection. The 'play feel' you get is almost like you're playing the offline version. It was a little bit different in the 360 version last year, but this is even more different than in this year's PS3 version.


This year's next gen versions still seem very much based on the PS2 version of the game. Will we see a big overhaul in graphics and game engine over the next couple of years in the next gen versions?

Seabass: Well I can already promise you that next year's version of PES will have a lot more new features as you would expect because we're already working on these new things right now. With the release of the PS3 we now have all the basics of the next gen at a starting stage finally. Now I don't have to worry about creating the basic parts of the next gen versions for next year, meaning I have already been able to start working on new features. Now I'm able to promise new things and a complete overhaul in every aspect.

We haven't seen many changes in PES's game modes for a while - are you planning new game modes for next year's version?

Seabass: For the game modes I understand that we haven't added many new game modes which is quite problematic for us, even within the team. But actually all the new modes which we are going to put in the game for next season are already finished. Obviously I'd like to be able to tell you what these are, but you'll understand I can't tell you about the new modes for next season, when we haven't even released PES 2008 yet!
But it's not just the new modes which are important, but changes to the actually gameplay are even more crucial, so I don't want to forget about that aspect as well.

One of the new features of the game this year is diving. Can you tell us a little about that? It has provoked some controversy amongst the fans especially with the ability to use it in online games

Seabass: Well diving is something you do see in real football and anything I see in real football I do like to implement in our game. This diving feature is not something that just popped up a couple of months ago and something we just decided to chuck in. We have been experimenting with this a long time and we did a lot of work balancing things out when we put in this feature. You might think that diving would really affect gameplay and of course it does to a certain extent, however you can't always dive and get a penalty, in fact you're more likely to get a yellow card from the referee.

If I can give you a hint, diving is best used in certain situations where even if you had not dived, the shot might have gone in. Then it's more obvious the ref will probably not give you a yellow card but give you a penalty. You have to work out the situation, if you're one on one with the keeper and it looks as if you're going to score and you're tackled from behind, then is probably the best time to use the dive. When your player wobbles as he's tackled that's the time to use the dive as you'll have a higher percentage chance of earning a penalty.

Has the DualShock 3 pad made much of an impact on development and will that succeed DualShock 2 as the best way of controlling PES?

Seabass: Well the DualShock 3, the biggest improvement that they've probably made is re-introducing rumble and as you know PES has never made use of rumble, so in that sense it's not very interesting for me. What's more important is that i want to make PES more precise in terms of movement with the D-pad and make the button configuration simpler, using less buttons and that's more of a priority when I look at DualShock 3.

When you compare 360 and PS3 versions of PES, which do you think is the better version in terms of control?

Seabass: Well firstly there's absolutely no difference in terms of the code between the PS3 and 360 versions. If you're asking about the controller I can only give you my personal opinion. I am really bad at using the 360 controller and I make a lot more missed passes and mistakes using the 360 controller, so I like the PS3 controller more. However a lot of my friends prefer the 360 controller so it's really personal preference, but there's absolutely no difference in the code between the two versions.

John Houlihan CVG
 

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JohnBougiou

Supreme Member
17 January 2007
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Athens
Νέο video απο τον αναμενόμενο τίτλο.




http://www.youtube.com/watch?v=QKj70Xucoz4

(Γιατί δεν μπορώ να το ανεβάσω...?) :chinscratch:
 
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JohnBougiou

Supreme Member
17 January 2007
3,385
Athens
Άλλη μια συνέντευξη από τον δημιουργό του.

Seabass: 'We Still Make Games in the Same way as on SNES'

IGN: You described PES2008 as "the best PES yet". If that's the case, where do you go next?

Seabass: I've already started on the next version because I have new next-gen ideas I want to include in the game. The Pro Evolution / Winning Eleven production team is brilliant to work with. However, I know that there are many weak points that need concentrating on and in this sense I've already started to get my team working on them, to make my next-gen ideas come to life next year.

IGN: When you say "next-gen ideas", what do you mean?

Seabass: I cannot say at the moment.

IGN: What about the weak points then - what do you think they are?

Seabass: They're not so much weak points with the game, more within the team. Our team has good points and bad points but the problem is the way we create the game is almost the same as when we made the SNES games. We've been creating games in the same manner for many years and in that sense it's good for upgrading AI and so on. However, if we want to dramatically improve the graphics and add hundreds of new stadiums and so on the SNES way of making a game cannot be applied. This is the weak point I'm speaking about and that's also a hint about what you can expect from the next game.

IGN: How difficult has it been to create PES on PlayStation 3?

Seabass: Because of the weak points on the team it was really, really difficult to create PES on PS3. The workload has been massive, not just on PS3 but across all the next-gen, and that has been the hardest thing to overcome.

IGN: When you're creating a new Pro Evo game what aspect of the game - AI, visuals, etc - do you focus on first?

Seabass: The team is split into several groups, so working on AI, some working on graphics, and they're each responsible for coming up with new ideas and upgrades. Everything we do is always viewed from a user's perspective so when a new idea really meets a user's needs we give it the go ahead. However, sometimes ideas get dropped because they're not that important at the time so they carry over. So we don't just focus on one area, we have lots of ideas which we compare to see what works best.

IGN: PES makes its debut on PS3 this year. How satisfied with the game are you compared to the Xbox 360 game?

Seabass: This year the 360 and PS3 versions of the game are exactly the same so I'm satisfied with both. I think it's a good start.

IGN: In the PS3 version we've played we noticed some slow-down in the game, plus the crowd and stadiums aren't as polished as some of the on-pitch features. Will you look to rectify this in the next game?

Seabass: Of course. To be honest I don't think the slow-down is that bad compared to the 360 and as I said, we don't create just a PS3 game, we created both together. But when we compared them directly we were shocked because the PS3 has a little bit more slowdown and we don't really know why.

IGN: Which version do you prefer?

Seabass: I like both, but I don't really like the 360 pad that much. But then I don't really like the PS3 pad either - it's too light and the triggers don't feel right. I have been thinking of ways to only use two shoulder buttons instead of four so it would work better on PSP as well as 360 and PS3. I'm still looking into ways of using the L2 and R2 buttons less.

IGN: One feature that has already divided the opinion of the fans is the ability to dive. Why did you feel you needed to include it in the game?

Seabass: It's been something I've wanted to try over the past couple of years and this year we decided to include it, so it's not just a quick idea we chose to include at the last minute. We've already experimented with it on numerous occasions and we've played around with it a lot, so it won't affect the gameplay as much as maybe you think it will. Like other elements in the game it's a skill you need to learn to use, to master the timing.

IGN: Will we see another Pro Evo on PlayStation 2?

Seabass: We will keep releasing PES on PS2 because the majority of consumers still play it on that machine. It's still going strong and I think it will for the next year or two, so we wouldn't want to let those users down. Also, we would like to keep adding new elements to the game on PS2, although that will keep getting more difficult.

IGN: What's the inspiration that drives you to make new games and at what point will you decide it's time to hang up your boots?

Seabass: The inspiration that drives me is when I see my work and realise it doesn't have all the features in the game that I want it to have. As for retiring, if someone comes along who has the same - or even better - ideas then maybe I'd be happy to hand the reigns over. But until that time comes along I'm very happy to keep PES moving forward.


Πηγή IGN.
 

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stavros kamoulakos

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17 June 2006
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Κρινωντας παντως και απο τα λογια του seabass κατι δεν παει καλα με το PS3..

Seabass: Of course. To be honest I don't think the slow-down is that bad compared to the 360 and as I said, we don't create just a PS3 game, we created both together. But when we compared them directly we were shocked because the PS3 has a little bit more slowdown and we don't really know why
 

JohnBougiou

Supreme Member
17 January 2007
3,385
Athens
Re: Απάντηση: Winning Eleven: Pro Evolution Soccer 2008 (PS3) (working title)

Κρινωντας παντως και απο τα λογια του seabass κατι δεν παει καλα με το PS3..

Seabass: Of course. To be honest I don't think the slow-down is that bad compared to the 360 and as I said, we don't create just a PS3 game, we created both together. But when we compared them directly we were shocked because the PS3 has a little bit more slowdown and we don't really know why

Στην τελευταία συνέντευξη με προβλημάτισε ο seebass αλλά σε μια εβδομάδα θα το testάρουμε προσωπικά, να δούμε τι μας επιφυλάσσει...
 

Βασίλης Α.

Supreme Member
10 September 2007
3,495
Βέλγιο
Λες και έχω πάθει στέρηση, είχα εγκαταλείψει τα ποδοσφαιράκια από το PES 5 και τώρα δεν ξέρω τί έχω πάθει, γιατρέ είναι κάτι σοβαρό???:Banane0:
 

Βασίλης Α.

Supreme Member
10 September 2007
3,495
Βέλγιο
Λες να την σουτάρω και εγώ, όλο νερά μου κάνει, συνέχεια μου λέει όλο με αυτό το forum ασχολείσαι και δεν με πας πουθενά και τέτοια! Εδώ ο κόσμος καίγεται και αυτή θέλει βόλτα στην παραλιακή... Προβλέπω να της ρίχνω πολύ παραμύθι μόλις το πάρω στα χέρια μου!:twoguns:
 

stavros kamoulakos

Senior Member
17 June 2006
580
Athens,peristeri
Απάντηση: Re: Απάντηση: Winning Eleven: Pro Evolution Soccer 2008 (PS3) (working titl

Στην τελευταία συνέντευξη με προβλημάτισε ο seebass αλλά σε μια εβδομάδα θα το testάρουμε προσωπικά, να δούμε τι μας επιφυλάσσει...

Κοιτα Γιαννη αντικειμενα περιμενα οτι το Pro θα ηταν ο πρωτος τιτλος που θα εδειχνε καλυτερα στο PS3 για πολλους λογους.Ειναι σιγουρο οτι αν μπορουσε η Konami θα το εκανε για να σπατσαρει και λιγο απο την αποκλειστικοτητα που εδωσε περυσι στο 360.Τι να σου πω μαλλον ο cell αποδυκνειετε μεγαλος γριφος και θελει πολυ ψαξιμο ακομα.Τελος παντων εμεις θα το τιμησουμε το παιχνιδιον μιας και προκειτε για must ειτε εχεις 360 ειτε PS3:music-smiley-005:
 

JohnBougiou

Supreme Member
17 January 2007
3,385
Athens
Αν πάνε όλα καλά θα το έχουμε την Δευτέρα 22 του μηνός.

Η λίστα για την παραγγελία του PES2008(PS3) είναι :

1)JohnBougiou 62,50
2)gmirtzakis 62,50 +έξοδα αποστολής(εκτός αν είναι Αθήνα)
3)Babis K. 62,50
4)Gataros 62,50

*5)Pontios 62,50 (δεν μου έχεις στήλη pm το ονοματεπώνυμο σου και ακόμα εκκρεμεί η παραγγελία σου,στείλε μου για να επιβεβαιώσω την αγορά σου).
 

JohnBougiou

Supreme Member
17 January 2007
3,385
Athens
PES 2008 fanzine is now online

Μπείτε στο επίσημο on line περιοδικό όπου μπορείτε να δείτε συνεντεύξεις,screenshots και πολλά άλλα...
Official Konami Magazine
 

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JohnBougiou

Supreme Member
17 January 2007
3,385
Athens
European Championships 2007 Official Report

Λεπτομέρειες στην Konami
Konami

Άντε να δούμε και Έλληνες στην τελική φάση του επομένου Ευρωπαϊκού tournament.
 

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JohnBougiou

Supreme Member
17 January 2007
3,385
Athens
Pro Evolution Soccer 2008 UK Review(PS3)

Seabass and his team have come good, then. Next-gen Pro Evolution Soccer 2008 captures the essence of the original games perfectly, gives it an HD injection and takes the AI to the next level. It’s by no means perfect: the frame-rate drops when the screen gets really busy, usually during a quick clearance when the box is flooded with players or, occasionally, during a replay. But, when you’re actually stuck into the action, it’s likely you won’t really notice or indeed care. Of course, some players will think that a drop in frame-rate on a machine as powerful as PS3 is an absolute travesty and, in some respects, they’d be right. But if a flaw as incidental as this prevented said players from buying PES 2008 altogether, they’d be missing out on the most realistic, intelligent and enjoyable football experience on console yet.

IGN UK Ratings for Winning Eleven: Pro Evolution Soccer 2008 (PS3)


7.0 Presentation
More official teams than before but the Premier League still feels fake. How bothered you are by this is entirely down to personal taste.

8.0 Graphics
Visually sharp with superb animation, let down by the clunky crowd and occasional drop in frame-rate.

7.0 Sound
The commentary is decent enough, as is the in-match chants and crowd noise, but the menu music is awful unless you have a penchant for Euro pap.

10 Gameplay
Nothing comes close to PES in terms of the way it plays and how connected to your team and players you feel during a game. Absolutely magnificent.

9.5 Lasting Appeal
The single-player game will last months. The multiplayer – both on- and off-line – will take over your life for the next 12 months.

9.2 Outstanding OVERALL (out of 10 / not an average)

Ολόκληρο το Review για όποιον ενδιαφέρετε να το διαβάσει είναι εδώ: IGN.
 

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