Assetto Corsa (PC racing game)

-ARIS-

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Απάντηση: Re: Απάντηση: Assetto Corsa (PC racing game)

Ηρθε το εργαλειο?
Χρονια πολλα!!!

Sent from my Galaxy Nexus using Tapatalk

Χρόνια πολλά σε όλους!!!

Φίλε Jim το "εργαλείο" σύντομα θα γίνει πραγματικότητα - προς το παρόν ήρθε το μοτέρ και περιμένω το SimuCube.
Να ενημερώσω την κοινότητα εδώ, που δεν γνωρίζει ακόμα τίποτα, ότι παραπάνω μιλάμε για το νέο μου τιμόνι για το οποίο θα γράψω εκτενέστερα, όταν αυτό ολοκληρωθεί και δοκιμαστεί, στο νήμα για τα τιμόνια. Πρόκειται για μια τιμονιέρα - θα έλεγα - επαγγελματικού τύπου και κάποιες πληροφορίες μπορείτε να αντλήσετε από το νήμα για το OSW (OpenSimWheel).

Ενα video review για ένα παρόμοιο σύστημα (για να πάρετε μια ιδέα)
 

geopan973

AVClub Enthusiast
26 October 2009
1,184
Πειραιάς
Μήπως είσαι :stupid: ???

Χρειάζεσαι μήπως :nurse: ???

:Banane0::Banane0::Banane0:

:drool1:



Χριστός Ανέστη και χρόνια πολλά παιδιά!
 

-ARIS-

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23 October 2008
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Απάντηση: Re: Assetto Corsa (PC racing game)

Μήπως είσαι :stupid: ???

Χρειάζεσαι μήπως :nurse: ???

:Banane0::Banane0::Banane0:

:drool1:



Χριστός Ανέστη και χρόνια πολλά παιδιά!

Όχι θα έλεγες εσύ καλή κουβέντα... :damnyou: δεν θα σε καλέσω να το δοκιμάσεις -bye-
 

FABIAWRC

AVClub Enthusiast
10 October 2007
864
40% εκπτωση μονο για σημερα στο asseto corsa.23.99 σκετο και στα 32.99 με τα 3 dream pack εκτος του japanese.
 

-ARIS-

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Απάντηση: Re: Assetto Corsa (PC racing game)

40% εκπτωση μονο για σημερα στο asseto corsa.23.99 σκετο και στα 32.99 με τα 3 dream pack εκτος του japanese.

Πολύ καλό και το "Japanese" με 7 αυτοκίνητα:

  • Mazda MX-5 2015
  • Mazda MX-5 CUP
  • Mazda RX-7 Spirit R + tuned version
  • Toyota Supra MK IV + time attack and drift version
  • Toyota AE86 Trueno + tuned and drift version
  • Nissan 370Z NISMO 2016
  • Nissan GT-R R34 Skyline V-Spec


Επίσης οι εξής βελτιώσεις στο Changelog 1.6.0

  • Oculus Rift SDK 1.3 (WIP Pre Alpha) – Fixed self shadowing on tyres
  • Fixed wrong log output
  • Dynamic controllers for turbo boost
  • Added RPMS input to dynamic controllers – Implementation of Scalable Apps
  • Fixed replay Interface
  • Fixed setup info screen
  • Fixed race non progression when player is not moving
  • Improved MP collision system
  • Improved AI fuel handling
  • Fixed Hotlap Mode unlocking achievement through not valid laps – Fixed deltaT for renderAudio
  • Bodywork and horn volumes uses engineVolume – Bodywork’s smoothvalue use a different alpha
  • Added analogic placeholder for car modellers
  • Added option to draw driver’s label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
  • Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
  • Implementation of Chat App (system\cfg\chat_app.ini)
  • SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
  • Timing use also the hour/minutes format
  • Fixed GoToPits Cheat to start from the pits.
  • Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
  • acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
  • Added flags indications for completed session in leaderboards
  • F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
  • Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
  • Engine performance is now dependent on air density/temperature
  • New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
  • Fixed pitstop window not appearing when AI retired some car
  • Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
  • BOP for GT3 cars
  • Improved Mercedes AMG GT3 data

Όπως βλέπετε υπάρχει πλέον υποστήριξη για το Oculus Rift!
 

-ARIS-

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23 October 2008
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timthumb.php


Assetto Corsa – Porsche License Announced

 

-ARIS-

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23 October 2008
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Assetto Corsa – 1.7 Upate & Red Pack Available


Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce

Assetto Corsa 1.7 Changelog

– Added Red Bull Ring track (Red Pack DLC)
– Added Ferrari SF15-T (Red Pack DLC)
– Added Ferrari F138 (Red Pack DLC)
– Added Ferrari 488 GT3 (Red Pack DLC)
– Added Lamborghini Aventador SC (Red Pack DLC)
– Added Maserati GranTurismo MC GT4 (Red Pack DLC)
– Added Maserati 250F 6 cylinder (Red Pack DLC)
– Added Maserati 250F 12 cylinder (Red Pack DLC)
– Added Maserati Levante S
– Performance Delta App: Added instant velocity difference bar
– Realtime App: Added road/ambient temperatures and grip
– Fixed system messages when ABS and TC are not available
– Added loading/saving system for fixed setup sessions
– Added audio device selector on Audio App. If saved device is not there, main device will be used
– Added volume ramp function to overcome issues with logitech headphone drivers
– Added Precision slider in Photo App
– Added missing icons on replay interface
– Added QUANTITY_MULT in system/cfg/skidmarks.ini
– Fixed RX-7 Tuned turbo sound behavior
– Fixed Alfa 155 mixing route for external sounds
– Fixed Ferrari F40 low-pass filter and some events volume
– Balanced exterior volume for all the cars
– New Bmw M3 e92 external sounds
– Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
– New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
– Tyre pressure now influences temperature spread and build up
– Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
– Added daylight function on “lights” script
– Added multiple turbo analogue instruments management
– Added server hints on RaceControl screen
– Added TC, ABS, Turbo keys to controller interface (both up and down)
– now TC and ABS can be cycled back through CTRL + SHIFT
– Added Flashing lights
– Showroom: Added video editing camera controls
– Showroom: Added car lights trigger as script “SHOWROOM””LOAD_LIGHTS” (previews are made without car lights)
– Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
– Added blinking light system
– Fixed Volume App not saving bumper audio
– Added jump start
– Added penalty for “ESC to pits” during race
– Fixed some car/track combination resetting to pits at the start of HotLap sessions
– Improved remote cars movements over curbs
– AI is not making brake mistakes for cars that have ABS available
– Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
– Added graphics smoothing for rigid bodies coming from physics
– Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
– Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
– Laps completed indications in the GUI during races now refer to “leader completed laps” and not player completed laps
– Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
– New camera view at start, showing car instead of track
– New AI algorithms for race craft
– AI drivers are now much more variable in performance during a single lap and during a session
– “Lights on/off” is now a status of a car instead of a switch and gets replicated over the network properly
– Tyre radius is now also a function of tyre angular velocity
– Fixed self align torque going to negative values too early
– New Tyre Model V10 for selected cars
– Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
– 3D improvements on the Nissan R34 Skyline
– 3D improvements on the Nissan 370Z Nismo
– 3D improvements on the Ferrari LaFerrari
– General bugfixes in several tracks
– New clouds textures
– Improved PPeffects
– Improved Weathers
– Fixed GUI not showing on Oculus with PP off and AA on
– Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe
– Added experimental Bandwidth Optimizer to acServer
 

-ARIS-

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Μετά από 12 χρόνια απουσίας από τα sim racing παιχνίδια γυρίζει μέσω DLC στο Assetto η Porsche!

 

-ARIS-

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Απάντηση: Assetto Corsa (PC/PS4/XboxONE racing game)

26 Αυγούστου το AC έρχεται στις κονσόλες!

 

-ARIS-

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23 October 2008
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Marco Massarutto (facebook)

Some thoughs and answers to assumptions and theories I read on forums about the launch of Assetto Corsa on console, the future of AC, the neverending question "will Kunos turn it in an simcadish on PS4/X1 to sell more?", or -even better- "will Kunos turn the PC version in a simcadish to please a wider audience?"

Usually I don't get bored to read hundreds (thousands?) of times the same questions people ask me, since I understand that everyday lot of people hear about Assetto Corsa for the first time. But when the same people ask the same questions or they underline the same points, sometime can be boring. Even because, no one needs to believe us. Just see and evaluate by yourself what there is out there.

Assetto Corsa console -> will be a simplified/simcade version of AC?
Since last January, on the internet there are a lot of "hands on" and previews of the console version, always played using a steering wheel. We showed it during the European tour, during the Vallelunga event last May, and the conclusions of the players/journalists have been always "it feels like the pc version".

Another clue: what is the most known and appreciated characteristic of Assetto Corsa? Its car handling, and driving feeling. Which is the best reason why console gamers may decide to play Assetto Corsa, rather than Forza, or Gran Turismo? The number of cars? The graphics? I would say the fidelity of the simulation, the unique handling, the laserscanned tracks, the depth that a PC simulation can perform. If we subtract these factors, Assetto Corsa can't compete with these titles, because it couldn't offer nothing more these titles (created by talented people) feature at their best since years.

The most annoying question: now that AC console is ready for release, is going Kunos to make the PC version of AC more arcadish?
The console version of Assetto Corsa has been announced in mid 2015, the team started to work on it in late 2014. Since then, the PC version has been constantly improved, updated, expanded, with 7 major builds, several new tyre models (now we are at version 10 - TEN) adding features asked from SIMracers, and now we are going to release the 1.8 version on August 26th. The popularity of AC on PC is at the maximum level, it's often in the Top chartz on Steam, people love it and enjoy it everyday, and they support us each time we release new features and content. Please give me a logical reason why we should change this, after 18 months of HUGE development brought ahead on PC after the 1.0 release. Simply, there is no reason why we should do this. So, ask yourself: in the last 18 months, on PC, did we converted AC 1.0 in a simcade, or we gave it even more depth?

We decided to bring AC on console to give ourselves THE answer to the question: "there is any potential on console market for a simulation like AC?". We'll know it soon. But the only way to answer this question is to bring on console the same experience people appreciate so much on PC, at the best we can. Period.

So, keep calm, don't worry. The only way we can change the soul of our most successful creation is to make it even stronger.

Ah. The picture? Just an excuse to capture your attention.. :p
And yes: it's a non-exclusive Porsche 911 RSR 3.0 1974...

And you know why Assetto Corsa will feature officially licensed Porsche cars before any other out there? Because Porsche has choosen Assetto Corsa for its applications, due to the quality of the overall package: graphics-physics-care of details-handling -track accuracy. So, there's no way for us to change our DNA.

14053833_10206914978186922_3341120958699502714_o.jpg
 

AlexandrosQV

Senior Member
9 September 2007
373
Re: Απάντηση: Assetto Corsa (PC/PS4/XboxONE racing game)

26 Αυγούστου το AC έρχεται στις κονσόλες!


Έχει γίνει προπαραγγελία! Μαζί και το F1 2016...

Το επόμενο πρωτάθλημα μάλλον θα διοργανωθεί εδώ, στο avclub.gr... SAVE YOUR MONDAYS...
 

kostas1982

Senior Member
21 May 2011
641
Κάτσε καλά Αλέξανδρε... Μη μας μπριζωνεις.
Έχω πουλήσει την μια g27, μάλλον θα πουλήσω και την άλλη, σκοτώνω ps3 και παιχνίδια και χτυπάω ps4 και και την thrustmaster.
Τον χρόνο που θα βρούμε ; Πουλάει κάνεις;
 

AlexandrosQV

Senior Member
9 September 2007
373
Re: Απάντηση: Assetto Corsa (PC racing game)

Κάτσε καλά Αλέξανδρε... Μη μας μπριζωνεις.
Έχω πουλήσει την μια g27, μάλλον θα πουλήσω και την άλλη, σκοτώνω ps3 και παιχνίδια και χτυπάω ps4 και και την thrustmaster.
Τον χρόνο που θα βρούμε ; Πουλάει κάνεις;

Χαχα! Α ρε Κώστα! Και εγω πούλησα διάφορα και παράγγειλα εν τέλη την G29... με βαριά καρδιά... διότι ηθελα την T300 Alcantara... αλλά η προσφορά που έχει το αγγλικό Amazon για την πρώτη ήταν πολύ καλή και έτσι... Την περιμένω σε δέκα μερες! Ελπίζω να βρεθεί ο χρόνος και να τα ξαναπούμε στις ψηφιακές πίστες! Για τον Άρη δεν ξέρω... Νομιζω οτι δεν ξεκολλήσει απο το PC με τίποτα!

:ernaehrung004:
 

-ARIS-

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23 October 2008
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Απάντηση: Re: Απάντηση: Assetto Corsa (PC racing game)

Χαχα! Α ρε Κώστα! Και εγω πούλησα διάφορα και παράγγειλα εν τέλη την G29... με βαριά καρδιά... διότι ηθελα την T300 Alcantara... αλλά η προσφορά που έχει το αγγλικό Amazon για την πρώτη ήταν πολύ καλή και έτσι... Την περιμένω σε δέκα μερες! Ελπίζω να βρεθεί ο χρόνος και να τα ξαναπούμε στις ψηφιακές πίστες! Για τον Άρη δεν ξέρω... Νομιζω οτι δεν ξεκολλήσει απο το PC με τίποτα!

:ernaehrung004:

Δεν έχω πρόβλημα, αν μου πάρετε ένα PS4 για τα γενέθλιά μου...:flipout: