Απάντηση: Re: ANGRY BIRDS
May 12, 2011
James Purser's hackergotchi
James Purser
Angry Birds in Chrome all HTML 5 all the time! Except not
So one of the big announcements at this years Google IO was the release of Angry Birds for Chrome. For those of you not in the know, Angry Birds is a game that started out on the iPhone and has come to represent the sort of simple, yet addictive game that has been so successful on mobile devices. Using a catapult you launch a series of birds with different talents at constructions filled with green pigs who have stolen the birds eggs.
Anyway, I was very impressed because it appeared that they had reimplemented Angry Birds entirely using the open HTML5 standard. From what I could see on a cursory glance it was Javascript all the way and all was good.
Except not. Turns out that there is still a bit of flash hanging around. If you disable flash in your chrome you'll be presented and refresh your Angry Birds page you'll be asked to install it. This is because buried down below the javascript and goodness there is this little code segment:
<obect id="gwtVoices100" type="application/x-shockwave flash"data="http://chrome.angrybirds.com/angrybirds/gwt-voices.swf">
<param name="FlashVars" value="id=gwtVoices1000">
</object>
I don't know what it's meant to do but the app won't work without it.
It is slightly disappointing, however I should point out that all the game mechanics appear to pure JS. I would like to know what they felt they couldn't re-implement in HTML5/JS though.
απο ολα εχει τελικα το μενου και flash και javascript.... δε στηριζεται ομως στο flash το ιδιο το παιχνίδι καθολου γι αυτιο και δεν υπαρχει το μενου flash....