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[Επίσημο] Studio Display @2022
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<blockquote data-quote="takisot" data-source="post: 1058839153" data-attributes="member: 12"><p>Μιας που πιασαμε το θεμα, ιδου 2 links που αναλυουν μεταξυ αλλων το θεμα scaling στο MacOS:</p><p></p><p>[URL unfurl="true"]https://bjango.com/articles/macexternaldisplays/[/URL]</p><p>[URL unfurl="true"]https://bjango.com/articles/macexternaldisplays2/[/URL]</p><p></p><p>macOS has been designed to be legible and usable with a pixel density of about 218PPI (pixels per inch) for “Retina” class desktop displays. If a display’s PPI is higher, text and the macOS user interface will be smaller. If a display’s PPI is lower, text and the macOS user interface will be larger. Stray too far from 218PPI and macOS becomes unusable.</p><p></p><p>Apple’s laptops have slightly higher pixel density, at 227PPI and 254PPI for the MacBook Air and 16-inch MacBook Pro respectively. This trades a little legibility for screen real estate, while also catering for the closer viewing distance (the closer you get to a display, the larger things look). These choices dictate how physically large text and interface elements appear on the respective devices.</p><p></p><p>Everything above assumes macOS is being run without display scaling. Display scaling is a system preferences setting that renders your Mac’s screen to a virtual buffer that is larger or smaller than your display, and then scales the final result to fit. This allows Macs to work with a wide range of displays with different pixel densities.</p><p></p><p>However, display scaling comes with some significant caveats, including a blurrier picture, shimmering when scrolling, moiré patterns, worse GPU performance, and worse battery life if you’re using a laptop. Display scaling also undoes dithering, which can mean gradients aren’t as smooth. With those issues in mind, it’s far, far better to run macOS at the pixel density it was designed for.</p><p></p><p>Not everyone’s going to see these issues or be annoyed by them, but they are very real. There’s also very legitimate reasons for using display scaling, or purchasing displays that can’t run macOS with 1:1 pixel mapping. It’s just good to be aware of the compromises. If you’re after a cheaper option, buying a non-Retina display could be a good choice. For that, you’d want a display that’s around 109PPI. It will look more pixelated though.</p><p></p><p>Here’s an overview of the pixel density for Apple’s current displays and some other external display options.</p><p></p><p>[ATTACH=full]209797[/ATTACH]</p></blockquote><p></p>
[QUOTE="takisot, post: 1058839153, member: 12"] Μιας που πιασαμε το θεμα, ιδου 2 links που αναλυουν μεταξυ αλλων το θεμα scaling στο MacOS: [URL unfurl="true"]https://bjango.com/articles/macexternaldisplays/[/URL] [URL unfurl="true"]https://bjango.com/articles/macexternaldisplays2/[/URL] macOS has been designed to be legible and usable with a pixel density of about 218PPI (pixels per inch) for “Retina” class desktop displays. If a display’s PPI is higher, text and the macOS user interface will be smaller. If a display’s PPI is lower, text and the macOS user interface will be larger. Stray too far from 218PPI and macOS becomes unusable. Apple’s laptops have slightly higher pixel density, at 227PPI and 254PPI for the MacBook Air and 16-inch MacBook Pro respectively. This trades a little legibility for screen real estate, while also catering for the closer viewing distance (the closer you get to a display, the larger things look). These choices dictate how physically large text and interface elements appear on the respective devices. Everything above assumes macOS is being run without display scaling. Display scaling is a system preferences setting that renders your Mac’s screen to a virtual buffer that is larger or smaller than your display, and then scales the final result to fit. This allows Macs to work with a wide range of displays with different pixel densities. However, display scaling comes with some significant caveats, including a blurrier picture, shimmering when scrolling, moiré patterns, worse GPU performance, and worse battery life if you’re using a laptop. Display scaling also undoes dithering, which can mean gradients aren’t as smooth. With those issues in mind, it’s far, far better to run macOS at the pixel density it was designed for. Not everyone’s going to see these issues or be annoyed by them, but they are very real. There’s also very legitimate reasons for using display scaling, or purchasing displays that can’t run macOS with 1:1 pixel mapping. It’s just good to be aware of the compromises. If you’re after a cheaper option, buying a non-Retina display could be a good choice. For that, you’d want a display that’s around 109PPI. It will look more pixelated though. Here’s an overview of the pixel density for Apple’s current displays and some other external display options. [ATTACH type="full" width="1069px"]209797[/ATTACH] [/QUOTE]
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